태그객체에 따라 text(), setText() 일 수도 있고 toPlainText()일수도있다.
실행해보고 오류 나면 검색해서 알맞게 수정해 사용하면 된다.
myqt06.py
import sys
from PyQt5 import uic
from PyQt5.QtWidgets import QApplication, QMainWindow
from random import random
form_class = uic.loadUiType("myqt06.ui")[0]
class WindowClass(QMainWindow, form_class):
def __init__(self):
super().__init__()
self.setupUi(self)
self.pb.clicked.connect(self.btnClick)
def btnClick(self):
mine = self.pte_mine.toPlainText()
c = ["가위","바위","보"]
rnd = int(random()*3)
com = c[rnd]
res = ""
if mine == com:
res = "비김"
elif (mine,com) in [("가위","바위"),("바위","보"),("보","가위")]:
res = "패배"
elif (mine,com) in [("가위","보"),("바위","가위"),("보","바위")]:
res = "승리"
else:
res = "잘못된 입력값"
self.pte_com.setPlainText(com)
self.pte_result.setPlainText(res)
if __name__ == "__main__":
app = QApplication(sys.argv)
myWindow = WindowClass()
myWindow.show()
app.exec_()
myqt.ui
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QLabel" name="lbl_mine">
<property name="geometry">
<rect>
<x>60</x>
<y>30</y>
<width>61</width>
<height>31</height>
</rect>
</property>
<property name="text">
<string>나:</string>
</property>
</widget>
<widget class="QLabel" name="lbl_com">
<property name="geometry">
<rect>
<x>60</x>
<y>80</y>
<width>61</width>
<height>31</height>
</rect>
</property>
<property name="text">
<string>컴:</string>
</property>
</widget>
<widget class="QLabel" name="lbl_result">
<property name="geometry">
<rect>
<x>60</x>
<y>130</y>
<width>61</width>
<height>31</height>
</rect>
</property>
<property name="text">
<string>결과:</string>
</property>
</widget>
<widget class="QPlainTextEdit" name="pte_mine">
<property name="geometry">
<rect>
<x>110</x>
<y>30</y>
<width>151</width>
<height>31</height>
</rect>
</property>
</widget>
<widget class="QPlainTextEdit" name="pte_com">
<property name="geometry">
<rect>
<x>110</x>
<y>80</y>
<width>151</width>
<height>31</height>
</rect>
</property>
</widget>
<widget class="QPlainTextEdit" name="pte_result">
<property name="geometry">
<rect>
<x>110</x>
<y>130</y>
<width>151</width>
<height>31</height>
</rect>
</property>
</widget>
<widget class="QPushButton" name="pb">
<property name="geometry">
<rect>
<x>60</x>
<y>180</y>
<width>201</width>
<height>41</height>
</rect>
</property>
<property name="text">
<string>게임하기</string>
</property>
</widget>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>21</height>
</rect>
</property>
</widget>
<widget class="QStatusBar" name="statusbar"/>
</widget>
<resources/>
<connections/>
</ui>

'Python' 카테고리의 다른 글
| [QT] 야구 게임 (0) | 2023.06.29 |
|---|---|
| [QT] 별찍기 (0) | 2023.06.29 |
| [QT] 전화기 만들기 (0) | 2023.06.28 |
| [QT] 구구단 출력하기 (0) | 2023.06.28 |
| [QT] 로또 만들기 (0) | 2023.06.28 |